JavaTM 2 Platform
Standard Ed. 5.0

Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. 
 

Uses of GraphicsDevice in java.awt
 

Methods in java.awt that return GraphicsDevice
abstract  GraphicsDevice GraphicsEnvironment.getDefaultScreenDevice()
          Returns the default screen GraphicsDevice.
abstract  GraphicsDevice GraphicsConfiguration.getDevice()
          Returns the GraphicsDevice associated with this GraphicsConfiguration.
 GraphicsDevice PointerInfo.getDevice()
          Returns the GraphicsDevice where the mouse pointer was at the moment this PointerInfo was created.
abstract  GraphicsDevice[] GraphicsEnvironment.getScreenDevices()
          Returns an array of all of the screen GraphicsDevice objects.
 

Constructors in java.awt with parameters of type GraphicsDevice
Robot(GraphicsDevice screen)
          Creates a Robot for the given screen device.
 


JavaTM 2 Platform
Standard Ed. 5.0

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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